

# The first comment to add is "begin Shadow Source" (without quotes). These things are # nothing more than comments. Just examples :) # To make one of these events a light source, you need to insert a few # things into that event's "List of Event Commands". Most of the time, these could be events # that sport 'torch' or 'lantern' charactersets. #- # Instructions: # - The Light Source # To create a light source, you need to create a map event that is to be # used 'as' the light source. Likewise, events with a special comment within their # event list can also generate shadows. The player can move around a 'light source' event and # display a shadow. It's a tiny little complete project that you can run in MV to see how the plugin works, and have a look at how it's set up.#= # ** Sprite Shadow (Sprite_Ombre ) #- # Based on Genzai Kawakami's shadows # dynamisme & features by Rataime # extra features Boushy # New Edits by DerVVulfman # Modified for VX by Syvkal # Ap#- # Introduction: # This system allows you and all 'prepared' events to generate shadows while # on the field map.

Is the plugin a project in MV itself because i found a "game" that i could open and it had the plugin working. Click OK when you're done, and save your project.Double-click any of the parameters in the list on the right to change their values.Pick the plugin you want to enable from the dropdown box.Then, in MV, open the Plugin Manager via the Tools menu.js file (the plugin) into this plugins folder. Open your project's folder (you can do this from MV via the menu: Game > Open Folder).js plugin file.It's a bit clunky, but not as difficult as it seems! =) It would be much easier if it was on the workshop but it wont do anything when i try to open the. Postat inițial de oNee-cHaAAaAaaN:Now all i need to know is how to install the plugin.
